- #FSX AIRPORT SCENERY LAX UPDATE#
- #FSX AIRPORT SCENERY LAX FULL#
- #FSX AIRPORT SCENERY LAX PRO#
- #FSX AIRPORT SCENERY LAX SIMULATOR#
London to Sydney Air Race in March/April 2001.
#FSX AIRPORT SCENERY LAX SIMULATOR#
Also included is a very good Piper 350 engineĬategory: Flight Simulator 2004 - Original Aircraft Steerable nose wheel, spoilers and it also has an illuminating There are many animated parts, including a
#FSX AIRPORT SCENERY LAX PRO#
I designed the panel usingĬFG Edit and the aircraft using Abacus FS Design Studio Pro andĪircraft Animator. Have designed (thanks to Harald Scheidl for the Yoke gauge, which The real aircraft and also has a custom cockpit panel which I This FS2000 & FS2002 only computer model performs similar to The "Spirit of Kai Tak" competed in and won the The Aerostar Super 700 is the World's fastest piston twinĪircraft.
#FSX AIRPORT SCENERY LAX FULL#
Read the text file for all the enhancements added to the FSX VHHX Airport along with a full understanding of how the new Approaches work *** Full set of Freeware Approach Charts included ***Ĭategory: Flight Simulator 2002 - Original Aircraft Try your skill flying a Large Heavy Airplane vectored by ATC onto the approach course of the IGS/LDA 13 approach to Kai Tak. My AI Aircraft Approach coding system for FSX uses a visual offset approach so AI Traffic does not fly through the mountains but flys the IGS/LDA 13 approach to the Checkerboard. What you will see with my files is a different type approach used for both the way I control AI and User Airplane Traffic in FSX. At certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. This is due to the way that the coding is written in FSX and it puts limits on IFR arriving aircraft. As most know the Approach and Final (VMC) for AI Traffic in FSX is a straight in type landing and does not always consider real world approaches. This FSX Airport is more then just an enhanced style Airport.
#FSX AIRPORT SCENERY LAX UPDATE#
This update fixes that problem.Īctive ILS, VHHX (Hong Kong Kai Tak Airport) It has been brought to my attention that the IGS 13 Localizer is set to 111.95 in my original upload of the Active ILS, VHHX (Hong Kong Kai Tak Airport) for FSX. This update will not work with version 1.Īctive ILS, Hong Kong Kai Tak - VHHX Ver 1.1 Also, we reduced the bright white airport lighting to a more suitable level. Now you will have crisp, clear hi-res photo terrain for the city of Kowloon and along the shoreline of Hong Kong Island. It will fix the "blurries" of the ground textures. This update will improve two issues with 9Dragons. Part 1 is the 9Dragons Pilot's Guide v2.ĩDragons - Kai Tak Airport, Hong Kong - Version 2.1 Update Version 2 improvements also include an uninstaller, bug fixes, full support for Aerosoft's AES and some minor scenery adjustments. Scenery also includes the areas of Kowloon, Hong Kong, Chek Lap Kok, custom autogen, terrain mesh, and approximately 800 miles of photoreal day and night textures. Now with auto-installer! Break out your 'heavies' from the 70's-80's-90's and see if you can tame the Dragon by mastering the infamous IGS 'Checkerboard' Approach. Marcus Thompson, Frabrizio Pascucci, Eddie ChanĩDragons - Kai Tak Airport, Hong Kong - Version 2, Part 1 of 4 This update will fix issues when you are at Kai Tak and switch to another airport causing a flightsim crash or an error message after closing FS9. Searching for: 'kai tak' in AVSIM File Library and below.Ĭategory: Flight Simulator 2004 - Scenery This video was created under Microsoft’s “Game Content Usage Rules” using assets from Microsoft Flight Simulator X, and it is not endorsed by or affiliated with Microsoft.Login | Register | About logging in and out Microsoft Flight Simulator X © Microsoft Corporation. Tools: FSRecorder, Nvidia ShadowPlay, WorldCameraX (my own tool)Įditing Software: Adobe Premiere Pro, Adobe After Effects Graphics: REX 4.0, REX Soft Clouds, DX10 Scenery Fixer, Envtex, ReShade Scenery: all Orbx FTX products (except Vector and HD Trees)Īwesome FREEWARE scenery of the Locher Airfield: Most tweaks are easy to find on the internet and they should be applied carefully depending on each individual system.įSX Boxed SP2 (mainly used for videos until there is a working flight recorder for P3D) The resulting video file is then sped up accordingly (*2, *3 or *5) to get the original time while having 60+ fps. Only the replay is slowed down to 1/2, 1/3 or 1/5 speed while recording the screen. Some mistakenly think I'm flying in slow-motion. The high fps-rate is the result of a special recording method. This is a REPLAY!! THE INSTRUMENTS DON'T WORK CORRECTLY. (you can follow me there live or view finished flights)Īlso visit the official FANGZAHN FACEBOOK PAGE: AWESOME freeware scenery by Vassilios Dimoulas.